Oct 31, 2008
So I may have been on a surrealist/conceptual/somewhat-gravity-defying architecture kick lately … but it never fails to amaze the mind and question our most rooted notions of what architecture is, what space is, and how time and society are effect each.
via BLDGBLOG

Seattle-based concept artist Daniel Dociu is Chief Art Director for ArenaNet, the North American wing of NCSoft, an online game developer with headquarters in Seoul. Most notably, Dociu heads up the production of game environments forGuild Wars – to which GameSpot gave 9.2 out of 10, specifically citing the game’s “gorgeous graphics” and its “richly detailed and shockingly gigantic” world.
Dociu has previously worked with Electronic Arts; he has an M.A. in industrial design; and he won both Gold and Silver medals for Concept Art at this year’sSpectrum awards.

To date, BLDGBLOG has spoken with novelists, film editors, musicians, architects, photographers, historians, and urban theorists, among others, to see how architecture and the built environment have been used, understood, or completely reimagined from within those disciplines – but coverage of game design is something in which this site has fallen woefully short. (go to bldgblog to read the complete article)

Oct 30, 2008
Can a building become an instrument? according to David Byrne … yes … and he has convinced me.
David Byrne shows off his recent project, “Playing The Building”.
Oct 29, 2008
via BLDGBLOG
… more on the film festival post from earlier today. BLDGBLOG has a great post on the whole thing. It’s really worth checking out … makes me think i should be sketching more, even if ( or especially if ) it’s stuff like this …



images via ben procter


via marc goerner
Oct 29, 2008
via wired

Amazing architecture blogger Geoff Manaugh has organized a live event in Pasadena, CA (on may
with four mavens of science fiction art. Ryan Church, James Clyne, Mark Goerner, and Ben Procter — who’ve worked on conceptual art for everything from Star Wars to Minority Report — will be presenting their work and talking about the aesthetics and business of speculative design. The event takes place in a converted wind tunnel at the Art Center College of Design, itself an example of speculative architecture.
This is great. These images, architecturally speaking, are an incredible showing of what can be created and also stand as a stark contrast to many of the buildings we are surrounded by every day. I would personally love to see something like this on the Texas A&M campus. Not all over the place, because these things don’t belong everywhere. But a few would not hurt. (because the campus in some parts is horrible.)

more from the flicker page
Oct 28, 2008
The Do lectures are all about getting a handful of speakers together in one place, in the hope that they may inspire you to go Do something. To give you the tools and the desire to change the things you care about.
and its got a nice website to boot … were all about DOing here. So people! go on and DO!

Swissmiss pulls out the wordsmith card explaining DO LECTURES:
The idea behind DO is a simple: That people who Do things, can inspire the rest of us to go and Do things too. So each year, they invite a set of people down here to come and tell what they Do. They can be small Do’s or big Do’s or just plain amazing extraordinary Do’s. But when you listen to their stories, they just light a fire in your belly to go and Do your thing, your passion, the thing that sits in the back your head each day, just waiting, and waiting for you to follow your heart.